﻿using System.Collections.Generic;

namespace winS.UnityEditor.ProcessEditor
{
    public class CutNodeCommand : DeleteElementCommand
    {
        public override string info => "剪切节点";

        public CutNodeCommand(IEnumerable<StepNode> deletedNodes, IEnumerable<ConnectionInfo> connectionLineDeleteInfoList, StepGraphView stepGraphView) : base(deletedNodes, connectionLineDeleteInfoList, stepGraphView)
        {
        }
    }
}